Learn how to create a standalone Houdini Digital Asset containing multiple Houdini object (OBJ) nodes inside.
In Houdini
- Install, instantiate, and unlock the Instancing_ObjectInstancingByParameter_Start.hda example in Houdini.
- Go inside the Instancing_ObjectInstancingByParameter1 node in the network editor.
- Uncheck the blue flag on the yellow_starfish node to hide it. We only want to see the instances. We do not want to see the original starfish.
- Press Tab, type instance, and press Enter.
- In the instance1 node's parameters, go to the Instance tab.
- Set Instance Object to ../yellow_starfish. Note, it's important that it is a relative path to the torus node because the asset can be instantiated with different names.
- Set Point Instancing to Full point instancing.
- Go inside the instance1 node.
- Delete the add node and create a Grid node (using the Tab menu).
- For the grid1 node, set Primitive Type to Points and reduce its rows and columns to 4 by 4.
- In Houdini's top-level menu, click on Assets > Save Asset > Instancing_ObjectInstancingByParameter.
In Unity
- Go to Houdini Engine > Load Houdini Asset... and find your Instancing_ObjectInstancingByParameter_Start.hda asset.
- You should see a bunch of starfish in the Scene view.
- If you expand the Instance_ObjectInstancingByParameter1 > instance1 object in the Hierarchy, you'll see a bunch of yellow_starfish objects being efficiently cloned.
In UE4
- Right-click in the Content Browser and select Import to....
- Find your Instancing_ObjectInstancingByParameter_Start.hda and import it.
- Drag it from the Content Browser to the Viewport.
- You should see a great starfish formation.
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