The intersect function computes the first intersection of a ray with geometry.

Another closer look into one of the vex functions that you can use in Houdini. This is a very useful one - allowing you to test your geometry for collisions, finding distances between objects and gives you access to the result of that test.

Patreon Post with File ( Public on 9th of July):



David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

More from David Kahl


  • There are currently no comments

Please log in to leave a comment.