PART 1
By the end of this video, you will be able to harness the “power of alembics” in your personal or professional CG work. In fact, Alembic enables you to build your own DIY CG pipeline at home round-tripping data between the software of your choice.
For that we will start with basics and learn :
- What are Object Hierarchies and how software such as Maya, Blender, C4D, Houdini, and Clarisse represent them.
- We will learn the Difference between Transforming and Deforming animation?
- Go over Alembic’s strengths and limitations.
- As a bonus we will fire up Houdini. Setup a simple scene, animate and export a transforming cache for shading and rendering in Blender, C4D, and Maya-Arnold.
PART 2
In this short video, we are going to go over Houdini’s powerful surface operators knows as “SOPS”. We'll understand how to build a simple transforming animation hierarchy using Houdini’s native packed primitive workflow.
We'll then export the animation as an alembic cache. Fire up Maya, blender, Cinema 4D, and set up color attribute shading and rendering.
To follow along a basic understanding of the Houdini interface and node network is recommended.
A sample Houdini file (made with Houdini Indie - Version 18.0.532) can be downloaded from the below link.
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