In this online course, the viewer will learn about Houdini starting with the basics. The course will focus on modeling as a way to quickly feel comfortable with Houdini's UI and workflow. We'll work on our first project which will consist of not only modeling Iron Man's Arc Reactor with great detail and nice topology for SubD but also lighting, shading and rendering a photo-realistic image of your model.

This course has been designed for absolute beginners which means we'll be starting from scratch and progressively get into intermediate level concepts and methods, including some VEX.

After viewing this course, people can expect to feel completely comfortable modeling Hard Surface in Houdini, as well as lighting and shading with Mantra. You'll also be able to write short code wrangles and expressions that will give you a lot of control over the manipulation of data be it geometry, shaders, etc...

Course Structure

Chapter one: Introduction to Houdini

 In this first chapter, we’ll start by talking a bit about hardware and software for working with Houdini. Next, we’ll discuss the concept of Proceduralism and some of the features that make Houdini so unique. Then we’ll dive into Houdini and start familiarizing ourselves with the UI and Navigation as well as the basic principles and workflows of Houdini. Finally, we’ll talk a bit about our main project - the Arc Reactor - and we’ll start preparing the elements you’ll need to start modeling on chapter 2.

Chapter 2: Modeling in Houdini 

This chapter will be all about modeling. We’ll go through different operators to model each piece of the Arc Reactor: PolyExtrude, PolySplit, PolyBevel, Transform, PolyEdit, Sweep; which are the main tools that you will use for all your future models. In the process, you will gain confidence about working in Houdini. The methods we’ll be exploring this week will be very simple and accessible but will become more complex as we progress.

 Chapter 3: Advanced Modeling 

We’ll be diving into some more complex notions that are essential to master advanced modeling techniques making use of operators like  CopytoPoints, CopyStamp and ForEach Loops which we’ll use on the little pieces that repeat themselves throughout the model, so we have total control over their position and orientation making sure there is always a bit of variation among them. This will require us to go through some basic vector math which is valuable knowledge that can be applied in many different contexts besides modeling. With these new concepts, you’ll gain a lot of control over your model and we’ll take our Arc Reactor all the way to the completion.

Chapter 4: UVs and Rendering the Arc Reactor 

Having finished the Arc Reactor model, it’s now time to give it some UVs, apply some shaders, light our scene and render. We’ll have a look at the different options we have for generating UVs and laying them out in Houdini, from fully automatic to fully manual. We’ll learn the basics of working with Mantra, which is a powerful and extremely robust render engine, perfectly integrated in Houdini and its workflow. Besides learning the basic principles of lighting, we’ll make extensive use of the Principled Shader as our go to material to quickly shade our model and give it a realistic look.



CGMK
CGMonkeyKing

VFX Artist

Started on an ArchViz studio in 2008 and went freelancer on 2011. I'm a true CG Generalist and an Instructor since 2010. Currently I'm also the 3d Program Coordinator at a CG School in Lisbon called Odd School.


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