L-systems offer a great way of procedurally modeling geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so.  This course aims to address the topic in an easy-to-follow, technical, and artistic way.

In addition to L-systems, you'll learn more about instancing and how to work efficiently with Houdini. We'll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics.  Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D topics which will benefit from this course.

Thanks for watching!  And be sure to check out the first two lessons for free:


CREATED BY

TYLER BAY

I'm Tyler Bay - a 3D generalist & freelancer based out of Nashville, TN. I've been fortunate to work in film, advertisement, and educational settings with experience in dealing with all sorts of production challenges. Besides freelance gigs, I've also worked with the great folks at Pixar and am really passionate about teaching others how to make 3D. Be sure to check out my Houdini For The New Artist tutorials. You can find a good deal of them for free, and they're totally awesome.

More from Tyler Bay

COMMENTS

  • There are currently no comments

Please log in to leave a comment.