First Steps - Light, Shade & Render Series Lesson 4

Lesson 03 starts our discussion in how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shader for Patty Pan Squash. Discussions will include the difference between bump shaders and displacement shaders, different illumination models, base color application, color ramps, stripes and patterns. We will focus on explaining the color code system of VOPs, and what the global inputs and outputs do.

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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