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This week I am breaking down my entry for day 05 Crash. This entry did not win, but the techniques used within the build can be useful. In this tutorial there is rocket ship modeling, UV texture, no-sim volume smoke trails, particles, rocky planet, procedural impact crater, spring constraints, and more.


Some highlight points of the breakdown video:

  • 00:00:00 - Entry overview
  • 00:03:42 - Rocket base build
  • 00:15:09 - Rocket wing creative cleanup
  • 00:21:20 - Save rocket UV to disk
  • 00:22:50 - Planet base build
  • 00:26:18 - Phase 1: Rocket launch animation
  • 00:35:03 - Rocket smoke trail pre-prep
  • 00:45:06 - Smoke build
  • 01:09:36 - Phase 1: Lighting
  • 01:13:52 - Phase 1: Render breakouts
  • 01:17:30 - Camera switcher rig
  • 01:31:26 - Camera switcher expressions
  • 01:18:16 - Phase 2: Rocket animation
  • 01:20:34 - Phase 2: Stars with trails build
  • 01:33:37 - Phase 2: Lighting
  • 01:37:30 - Phase 3: Moon
  • 01:38:05 - Phase 3: Stars flickering
  • 01:42:58 - Phase 3: Moon sim prep
  • 01:44:00 - Phase 3: Spring constraint
  • 01:49:20 - Phase 3: RBD sim
  • 01:53:12 - Phase 3: Point deform motion transfer
  • 01:54:46 - Phase 3: Rocket crash animation
  • 01:56:27 - Phase 3: Packed Transform transfer
  • 01:58:55 - Phase 3: Impact crater
  • 02:13:31 - Phase 3: Lighting
  • 02:14:37 - Phase 3: Render breakouts
  • 02:16:56 - Redshift3D materials
  • 02:18:07 - Preview Redshift material in viewport
  • 02:24:19 - Render settings

CREATED BY

DAVID TORNO

Houdini Educator, Private Tutor, and Consultant

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