This video will cover the Melt Object tool within the Viscous fluid shelf set in Houdini. We are going to drop a pig head on some spikes and see it pool on the ground. Using the Melt Object tool, the pig head is converted to a flipfluid filled object. To ensure that we're getting accurate collisions on the static object (the spike), we turn on Collision Guide to see the actual shape of our collision object and adjust the Uniform Divisions value to get a closer representation of the spike shape.

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SIDEFX

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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