In this lesson, we're going to learn how to set up Onion Skinning in Houdini, specifically for display in the 3D viewport. First we set some keyframes on a bouncing ball asset, and then we turn on Onion Skinning to see how the ball moves and deforms per frame. We can assign colour to the onion skin, before and after, and set the number of frames displayed as an onion skin. We also have Frame Increment and Skin Opacity we can customize. 

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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