In this lesson, we're going to learn how to set up Onion Skinning in Houdini, specifically for display in the 3D viewport. First we set some keyframes on a bouncing ball asset, and then we turn on Onion Skinning to see how the ball moves and deforms per frame. We can assign colour to the onion skin, before and after, and set the number of frames displayed as an onion skin. We also have Frame Increment and Skin Opacity we can customize.
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