Part A

PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows.

Part B

Ever wanted to have a contact sheet of your design variations? Tired of using third party tools to assemble those? In this tutorial, we'll automate the process of creating contact sheets of your renders using PDG/TOPs.



For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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  • anon_user_75466869 5 years, 3 months ago  | 

    I follow you perfectly, but you have saved time in "copy parameters" and "paste relative references" in a (FILE SOP) in the end.
    apparently it is a rendering and mantra accelerated.
    thanks, I just started now with PDG : )

  • anon_user_75466869 5 years, 3 months ago  | 

    I am amazed with your talent Moritz, thank you for teaching such advanced level with so much value.

    I ratify my previous error (with "file cache" I can save video card)
    excuse me and thank you.

  • ChazS 5 years, 1 month ago  | 

    Thank you for another fantastic tutorial, but I'm dead in the water with that second point wrangle. It doesn't appear to do anything since it doesn't have any affect on the shapes. To ensure I didn't miss anything I've rewatched the video several times, but can't see why this isn't working. Has there been a change since this video was made?

    • ChazS 5 years, 1 month ago  | 

      Obviously, the only way to find a mistake is to post to the world first that there aren't any. Viola! typo appears immediately (crawling back under my rock now *wimper*).

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