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In this course, you’ll learn how to build a reusable procedural ground-interaction setup in Houdini and apply it across POP, MPM, and RBD simulations. We’ll explore the fundamentals: vectors, normals, math functions, shaders, and matrix-based transformations, to understand how procedural animation truly works. By combining logic and artistic control, you’ll be able to create FX that are flexible, predictable, and production-ready.

ASSET ATTRIBUTION

Animals animated scene courtesy of Beaver House Animation

CREATED BY

GILNAM CHOI

Over 23 years of experience in VFX & Animation as FX Supervisor, TD, and CG Supervisor, also worked as a Technical Art Director at Kongstudio Inc (Game Studio, US). Worked on major films like Aquaman, Avengers: Age of Ultron, Transformers, and game cinematics for Call of Duty and Back 4 Blood. Passionate educator with 18+ years of teaching at universities and institutions across Singapore, Canada, London, and Korea; currently teaching at VCAD(Visual College of Art and Design) as a Head of Media( VFX, Animation, Game, Graphic design) in CANADA

More from Gilnam Choi

COMMENTS

  • AlfredoSMC 2 weeks, 6 days ago  | 

    Thank you, I think a lot of recipes can be obtained and learned thanks to you through this work!

  • LukeP 2 weeks, 6 days ago  | 

    Nothing plays on iOS on iPhone btw. Can’t see the video at all.

  • Antonio29saldivar 2 weeks, 5 days ago  | 

    Are the file and animation unavailable?

  • knockflakes 1 week, 5 days ago  | 

    Hi and Thänx a lot for this tutorial! Everything looks so great! And super well explained! Thänx, thänx, thänx

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