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PROJECT ELDERWOOD | TEXTURING WITH COPERNICUS
TOTAL DURATION: 1h 10m 33s
In this beginner tutorial series, learn how to create tiling materials from raw highpoly photogrammetry meshes. Using your own photos, generate a scan, and then bring the result into houdini, where we will bake a patch to a square texture, and then process it into a tiling texture. Learn how to build your own "make it tile" function, as well as your own "hsv equalize", "clone stamp" and more. Discover for yourself just how easy it is to get started with copernicus for material creation, and if you are feeling brave - peek under the hood and learn how to setup your own texture baker.Learn all about Project Elderwood
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COMMENTS
ddsddd123 2 months, 1 week ago |
bake no used
machieb 2 weeks, 4 days ago |
The cop_Elderwood.bake.1.0.hda is not working in Houdini 21.0.440.
machieb 2 weeks, 4 days ago |
And it is also not working in Houdini 20.5.613.
machieb 2 weeks, 4 days ago |
Sorry, I tried to install "cop_Elderwood.bake.1.0.hda" and in 20.5.613 it is working as shown in the video tutorial.
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