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TOTAL DURATION: 1h 10m 33s

In this beginner tutorial series, learn how to create tiling materials from raw highpoly photogrammetry meshes. Using your own photos, generate a scan, and then bring the result into houdini, where we will bake a patch to a square texture, and then process it into a tiling texture. Learn how to build your own "make it tile" function, as well as your own "hsv equalize", "clone stamp" and more. Discover for yourself just how easy it is to get started with copernicus for material creation, and if you are feeling brave - peek under the hood and learn how to setup your own texture baker.

Learn all about Project Elderwood

CREATED BY

GEORGE HULM

Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.

More from George Hulm

COMMENTS

  • ddsddd123 3 weeks, 5 days ago  | 

    bake no used

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