This is a quick setup for displacement using a random object. The VEX Operation uses the proximity of the source object to displace Primitives of the main geometry.

Here is the Hip File if you want to play with it. https://goo.gl/aTTsgF

You can find other Vex Quickies in this Playlist https://www.youtube.com/playlist?list=PLVPTX7KtnqVrrvbzfWYc0d_exl-MAlPYn

CREATED BY

DAVID KAHL

David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

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