Welcome to part three of our latest mini series! Last week we talked about reversing the vertex order for surface shading. This week we’re putting a different approach under the microscope – reversing the normal vector to control the direction of copied geometry. 

We’re covering fundamentals, like computing point tangency via the polyframe node, using polygon winding and vertex order to navigate the polyframe node, storing tangent vectors in the normal attribute, and using the normal node to reverse the normal vector. Don’t worry, it’ll all make sense soon.

This is just a sneak peek of our super detailed Geometry Essentials 02 course. Head to Hipflask to supercharge your Houdini skills today!



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Clear, comprehensive online courses to help you master Houdini. Designed for beginners by an award-winning 3D artist.

Take a handful of all the major CG applications and roll them into one – that’s about the scale of Houdini’s toolset and capabilities. That’s a lot to learn. For many, Houdini ends up straight in the too-hard basket. We’re here to pull it out. 

Other courses just aren’t comprehensive enough for beginners. So we made our own to help CG professionals thrive. Straightforward, high quality training that progressively builds deep understanding. We got stuck learning the hard way, but you don’t have to.

Whether you’re just starting out or transitioning from other software, Hipflask’s Houdini Made Easy series is focused on getting you confident and capable using Houdini for all stages of the CG process. Forget those quick how-to guides that teach you to make one thing. Hipflask builds real understanding by unpacking the vital stuff other courses breeze over, covering the fundamentals in depth, showing you why these principles are so integral to Houdini and just how to wield them. We’re here to arm you with technically sound knowledge to craft, finesse and refine original pieces. And the next time a client asks for changes, you’ll have the know-how to make them happen.

CREATED BY

FRASER SHIERS

Fraser Shiers is an award-winning creative director and 3D generalist. He is the founder and principal instructor at Hipflask and the founder and director of Forge & Morrow. As an instructor, Fraser is committed to making it easy for artists to transition to Houdini from other DCCs. As an artist, he’s made work for some of the world’s largest brands and advertising agencies. In between creating Houdini training with Hipflask and producing work with Forge & Morrow, Fraser also teaches at the University of Newcastle in Australia where he lectures in 3D animation using Houdini.

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