How to Rig a CGI Bouncing Ball in Houdini 16

In this beginner rigging 101 3d tutorial, I will show you the CGI techniques on how to rig a bouncing ball in Houdini 16. I go over how to set up the controls and all of the other connections and deformers needed to complete the bouncing ball rig.

Expressions used:

Find Midpoint: (ch("../ball_topSS_ctrl/tx")+ch("../ball_bottomSS_ctrl/tx"))/2

Scale X and Z for Squash and stretch: sqrt(1/(sqrt((ch("../../ball_topSS_ctrl/ty")+1-ch("../../ball_bottomSS_ctrl/ty"))^2)))