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What you’ll learn:

  • How to create a custom tool in Houdini
  • How to generate natural-looking rocks from a simple shape
  • How to design a procedural workflow that stays flexible and reusable


Starting from a clean, basic geometry, we build a flexible system that fractures, reshapes, and adds variation automatically, making it easy to produce consistent results while keeping full artistic control. This solution is designed to be procedural, scalable, and production-friendly, making it ideal for fast iteration and reuse across multiple assets.

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