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What you’ll learn:
- How to create a custom tool in Houdini
- How to generate natural-looking rocks from a simple shape
- How to design a procedural workflow that stays flexible and reusable
Starting from a clean, basic geometry, we build a flexible system that fractures, reshapes, and adds variation automatically, making it easy to produce consistent results while keeping full artistic control. This solution is designed to be procedural, scalable, and production-friendly, making it ideal for fast iteration and reuse across multiple assets.
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COMMENTS
productioc0f3155e04b3409e 1 month ago |
Kindly provide the rock exported from Blender.
Guedin 1 month ago |
You can download it here:
https://www.dropbox.com/scl/fi/a4ecpj6wmkplnzmgbm53d/SideFXTuto_RockGeneration_BaseInput_01.fbx?rlkey=k8fzy5eqvc0pimnoyl8qh4exd&dl=0
yavkat 1 week, 5 days ago |
Hi, could you please tell how to turn on color visualization on measure node? thanks
Guedin 1 week, 5 days ago |
You can follow these steps to activate the visualization
https://www.dropbox.com/scl/fi/rgqomnf0c593gg16jdtr8/CurvatureVisualize01.png?rlkey=tfvqhhz2jhbqogk3d9pfk5m8w&dl=0
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