Rolling Debris with VEX 

In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.

Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP's to use in VEX.

Total time: 22:44



I am self taught FX Artist from Poland. When I was 19 I started my first job at Lokomotion Studio in Gdańsk as 2D & 3D Generalist. From this time I was learning all aspects of 3D production using Cinema 4D. About 2015 I decided to focus on FX works and started teaching myself Houdini FX, and in 2016 I went freelance to work more in area of my specialization.

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