In this tutorial, we go over converting our cube geometry into a dynamic RBD object that bounces around. Once we have done that, we go over how to emit points from the areas that have velocity. Those points are then used to feed confetti geometry into our bullet solver which deals with the confetti interaction. Enjoy!


For further explanations, visit this tutorial's blog-post here.

CREATED BY

MOEEN SAYED

Co-Founder of NineBetween. FX Artist and Official SideFX Educator.

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