Houdini Ruins

In this tutorial we'll build a complete scene from the initial modeling in Houdini to the final texturing and real-time rendering Blender 2.8 using EEVEE and Neotex

We'll go from a simple head model basemesh to scene layout

We'll fully detail the models using volume VDBs and other techniques

We'll generate the mid-res meshes and layout the UVs using autolayout and UDIM tiles

Then we'll use the bridge node to automate the bakes, geometry exports and scene setup in Blender, resulting in a one-click experience from Houdini to Blender




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