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The video shows how to use Houdini’s Vellum solver to emit & simulate different USD (Universal Scene Description) variants: i.e. creating alternate versions of geometry and sim set ups and importing/switching between them using USD workflows. The focus is integrating USD with Vellum, and how to manage the data exported back in Solaris so we will have correct render and proxy purpose geo in the viewport that runs smoothly with the Geometry Clip Sequence LOP



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