This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand. We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point VOPs.

We'll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX. Later on I'll show you how to composite these maps in Substance and export and show in Unreal Engine.


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