When we saw Andy Lomas’ “Aggregation” series a few years back we were struck. How could you generate those intricate particle sculptures? The series’ title hinted at one possible solution: Diffusion limited aggregation or DLA. In this tutorial we’ll build a basic DLA setup using VEX and volumes. Also we’ll talk a bit about rendering our result in Mantra and Redshift

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CREATED BY

MORITZ SCHWIND

Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

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COMMENTS

  • Delphine Pinson 5 years, 2 months ago  | 

    Hello, this tutorial is awesome! thank you very much for showing it!

  • Delphine Pinson 5 years, 2 months ago  | 

    Hello, I have only one problem with my project while doing the same thing as you did, my simulation is just too fast! Do you have any tips please?

  • Alan S Johnson JR 4 years, 9 months ago  | 

    Hello, I am in 17.5 and I am unable to get this working. I am not sure what wrong as I have been over this tutorial several times now and checking my code in VEX and everything is a match. I am not sure what I am doing wrong, please help

    • Alan S Johnson JR 4 years, 9 months ago  | 

      never mind I downloaded source files and saw the issue, no density var

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