Houdini Main Changelogs
19.0.971 |
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Tue. May 2, 2023 | |
19.0.953 |
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Fri. April 14, 2023 | |
19.0.951 |
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Wed. April 12, 2023 | |
19.0.944 |
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Wed. April 5, 2023 | |
19.0.936 |
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Tue. March 28, 2023 | |
19.0.917 |
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Thu. March 9, 2023 | |
19.0.896 | (UE5) Fixed regression that caused Foliage Types to be instantiated as meshes if the "unreal_foliage" attribute wasn't set. |
Thu. February 16, 2023 | |
19.0.895 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
19.0.895 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
19.0.893 |
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Mon. February 13, 2023 | |
19.0.893 |
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Mon. February 13, 2023 | |
19.0.889 | Fixed double transform issue when import input as ref. is selected |
Thu. February 9, 2023 | |
19.0.885 | Fixed a problem where foliage types were not baked correctly. |
Mon. February 6, 2023 | |
19.0.883 |
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Fri. February 3, 2023 | |
19.0.873 | Fixed an issue that prevented DataTable with only one row to be sent to Houdini. |
Tue. January 24, 2023 | |
19.0.867 | Data Table Input: enum values are now sent as strings, not ints. |
Wed. January 18, 2023 | |
19.0.866 | Fixed world inputs ignoring changes in scale value on Spline Components. |
Tue. January 17, 2023 | |
19.0.857 | Fixed an issue where importing meshes could create empty mesh sections. |
Mon. January 9, 2023 | |
19.0.855 | Fixed stale instancer output data not being properly cleaned up upon cooking. This issue could cause level data to bloat unnecessarily. Fixes: #124444 |
Fri. January 6, 2023 | |
19.0.852 |
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Tue. January 3, 2023 | |
19.0.839 | Fixed all foliage types being removed when an HDA is added |
Thu. December 22, 2022 | |
19.0.839 | Fixed HDA foliage not working with World Partition. |
Thu. December 22, 2022 | |
19.0.830 | Added support for multiple foliage actors in Unreal 5.0 when World Partition is enabled. |
Tue. December 13, 2022 | |
19.0.823 |
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Mon. December 5, 2022 | |
19.0.823 | Fixed bug in the Unreal Engine plugin that would cause incorrect material assignments on high poly count mesh inputs. |
Mon. December 5, 2022 |