Houdini Main Changelogs
| 19.5.1052 | Houdini Spline's control points now respect the viewport Local/World coordinate space system. When rotating or in local mode, the transform widget will be displayed in local space instead of always in world space. |
Thu. July 25, 2024 | |
| 19.5.1050 |
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Tue. July 23, 2024 | |
| 19.5.998 |
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Fri. May 31, 2024 | |
| 19.5.963 | Port of most of the latest plugin fixes from H20.0:
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Fri. April 26, 2024 | |
| 19.5.895 | Fixed a warning when using landscapes with the old Unreal input system. |
Mon. February 19, 2024 | |
| 19.5.891 | Fixed a crash during cooking if an HDA input straddles a world partition boundary. |
Thu. February 15, 2024 | |
| 19.5.890 | Limit the number of Landscape Splint control points input from Houdini to Unreal to 1000. This prevents a crash in Unreal when saving a map with a high number of control points. |
Wed. February 14, 2024 | |
| 19.5.869 | Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer |
Wed. January 24, 2024 | |
| 19.5.864 | Added a new attribute unreal_landscape_layer_normalize to control landscape normalization. Fixed deprecrated non-weight layer attribute using edit layer instead of target layer. |
Fri. January 19, 2024 | |
| 19.5.862 | Fixed an issue where Houdini Static Mesh components would not be deleted when recooking. |
Wed. January 17, 2024 | |
| 19.5.857 | Fixed an issue where collision-only meshes were still visible in the scene. |
Fri. January 12, 2024 | |
| 19.5.829 | Deprecated Raw Mesh generation method. This will remain the default method in 19.5 to maintain compatability but will be removed in a future version of Houdini. |
Fri. December 15, 2023 | |
| 19.5.820 | Don't create layer info objects for Landscapes where the layer is not specified in the HDA. Don't copy user specified layer info objects to the bake folder. |
Wed. December 6, 2023 | |
| 19.5.815 |
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Thu. November 30, 2023 | |
| 19.5.814 |
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Wed. November 29, 2023 | |
| 19.5.812 | Added support for tokens in bake outliner folder attribute. |
Tue. November 28, 2023 | |
| 19.5.812 |
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Mon. November 27, 2023 | |
| 19.5.807 | Fixed an issue where vertex colors would not be converted from gamma to linear when importing to Houdini from Unreal. |
Thu. November 23, 2023 | |
| 19.5.807 | UE 4.27 only: Fixed a bug when baking a static mesh, where if it uses a temporary output mesh as its complex collision mesh, the collision mesh was not baked. |
Wed. November 22, 2023 | |
| 19.5.806 | Baking outputs from a HoudiniAssetComponent will no longer replace assets when both of the following conditions are met:
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Tue. November 21, 2023 | |
| 19.5.805 | When baking an output asset the default bake name now includes the `HoudiniAssetComponent`'s GUID (if a custom bake name was not set in the output details panel or via attributes). This makes the default bake name unique to that specific HoudiniAssetActor, preventing situations where baking could replace assets baked from different instantiations of the same HDA from different levels when using the default bake name. |
Mon. November 20, 2023 | |
| 19.5.804 | Fixed an issue where the wrong camera transform could be sent to Houdini from Unreal. |
Mon. November 20, 2023 | |
| 19.5.801 | Fixed an issue where importing a height field with non-default grid spacing into Unreal would cause the landscape to be scaled vertically. |
Fri. November 17, 2023 | |
| 19.5.800 | Improved user interaction with the rotation field of transform inputs for Geometry inputs. |
Thu. November 16, 2023 | |
| 19.5.800 | Added support for baking of data tables. |
Thu. November 16, 2023 |