SideFX is proud to announce 

the Houdini Game Jam WINNERS!

SideFX recently held its 3nd annual game jam where participants had one week to use Houdini to build games based on the theme “Against All Odds”. Participants game jammed from all over the world, either in teams or alone, to create a variety of fun and unique games. All of the games can be downloaded, and played for free on the Houdini Game Jam submissions page on Itch, information about how Houdini was used to make each game is available as well. 

SUBMISSIONS ON ITCH

Game Jam Reel

The game submissions were played by a panel of Houdini, 3D, and game dev professionals who rated the games based on the categories of art & animation, sounds & music, gameplay & fun factor, use of the theme, and use of Houdini. The ratings were calculated and the 1st, 2nd, and 3rd place winners were decided based on the overall scores.

  FIRST PLACE

DICE GARDEN

By Constantin Liétard and Thomas Denis

In Dice Garden the player explores mysterious floating islands inhabited by strange dice-like slime creatures. Each slime species has its own power and the player must combine them to activate the obelisks and discover the world.

DOWNLOAD AND PLAY

From the developers, “We used Houdini to create every model used in the game basically: generating islands, vegetation, dice, and meshes for the VFXs.”


BEHIND THE SCENES | 80 LEVEL

  SECOND PLACE

UNSEWN

By Jacob Reynolds

In Unsewn the player controls a sackcloth character who must free it’s friends from Limbo. Navigate platforms and unravel puzzles while also defeating the hostile machines who block the escape.

DOWNLOAD AND PLAY

From the developers, “As always, Houdini was used as a content creation powerhouse. The platforms were generated on the fly from simple block-out meshes, the walls of Limbo were drawn from curves (as were the hanging cables) and just about anything that wasn't a one-off hero asset was done in Houdini. By building out and refining the tools it was easy to put together the final areas of the game much faster than any other possible way.

Houdini also helped in the game's FX as well. Multiple meshes were generated in Houdini and exported to be used in particle effects or as other visual elements.

A couple of meshes were built fully in Houdini and exported, like the jar at the end. Houdini's cloth sim was used to create all the blocking fabric "doors" you encounter. One item, the sharp needle you collect, was remeshed from a sculpt inside Houdini as well.

It still feels like cheating sometimes when I can build out a whole level with custom-looking meshes in a matter of seconds..”


BEHIND THE SCENES | 80 LEVEL

  THIRD PLACE

CRYSTALSAMURAI

By Oliver Davies and Richard Hale

In CrystalSamurai the player adventures through an ethereal pool where they must dodge, reflect, and survive the enemies they encounter. There is an assortment of bosses to battle and a few surprises to discover as well.

DOWNLOAD AND PLAY

From the developer, “We used Houdini for level geometry generation, game models and workflow speed ups. 90% of the project was built within, or interfaced with Houdini. The major level geometry was generated from work I did here. Vectors created in cuttle.xyz were leveraged to build the level geometry.”


BEHIND THE SCENES | 80 LEVEL


Runner's Up

 4th Place
The Evening

 5th Place
CRENVU

 6th Place
Nun with a Gun

 7th Place
Wildfire


 8th Place
Collector

 9th Place
Dice Dance

 10th Place
Get off My Lawn

Congratulations and excellent work to everyone who participated in Houdini Game Jam 2022! 

Thanks to our Judges

Ben Mears | Community Manager | SideFX

Michael Haggerty | Production Coordinator | GameTextures.com

Ali Ghadimi | Environment Artist | Naughty Dog

Lorenzo Pilia | Outreach Manager | Codecks

Dr. Jakin Vela | Executive Director | IGDA

Ivo van Roij | Technical Artist | Sony Interactive Entertainment

Skye Russell | Community Coordinator | Unreal Engine, Epic Games

Johannes Richter | Principle VFX Artist | Remedy Entertainment

Artur Szymanski | Art Director | Simteract

Aleksandra Pałosz | Producer | Simteract

Olli Mäntylä | Director | Game Development World Championship

PRIZE PROVIDERS