Biome Region Delineation
Gamedev

This lesson requires daily build 20.0.606 or higher.

This project provides an early look at a few tools from SideFX Labs upcoming suite of biome generation tools. This project uses the “Labs Biome Initialize SOP” and “Labs Biome Profile SOP” to extract biome region primitives from an image, which are then used as masks.

These masks drive a procedural heightfield system that adds noise, erosion, and other processes to create mountains, forests,  beaches, and bodies of water. Details like rocks and trees are scattered onto the terrain depending on the biome masks. These masks also drive procedural shading in COPs that adds color to the landscape and creates additional detail, like snow on the mountain tops.

(7 responses)

COMMENTS

  • JonasSorgenfrei 7 months, 1 week ago  | 

    Hey

    very cool file and example!
    But seems lke there has been an update to the labs hda (im using H20.0.688) and the biom_initialize seems to require a first input to work.
    I've wired a 1x1 grid into the first input of each biome initialiye and set the the input type to Terrain Mesh, this fixed the file above.

    Cheers
    Jonas

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