Harry Rig
Film/TV

This example project demonstrates the variety of tools available in Houdini 21 to create complex and robust character rigs.

Using Houdini 21's new Auto Rig Builder, you can create a production ready rig within minutes. And with the new Fuse Graph workflow, your rig prototypes can be easily merged into your main character rig. You can take your prototype rigs and save them out as custom components in the Auto Rig Builder, or merge entire rigs.

We then use rig to create complex animations using hand-keyed animation, ragdoll and animation layers, and show how Kinefx can easily be added into the mix using the new APEX Animation from Skeleton Node.

Model by Will Harley and Max Rose, rig and animation by Max Rose.

(6 responses)

COMMENTS

  • MatijaK 4 months ago  | 

    Thank you Max :heart:

    • maxr@sidefx.com 3 months, 3 weeks ago  | 

      You're very welcome :)

  • hanksan 3 months, 3 weeks ago  | 

    Thanks so much for this, Max! Harry is a fantastic character. Do you have a breakdown or tutorial on how he is created? Also, thanks for all the training you have already posted. I rely on it so much!

  • maitlandvt 3 months, 2 weeks ago  | 

    Not enough Fairy-bots these days, I always say.

  • jlapre 2 months, 1 week ago  | 

    Hello. When I load the example project I get an incomplete HDA error.

    This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed.

    Invalid source /obj/Harry_Rig_HDA/harry_rig_v2/file1.
    (Error: Unable to read file "opdef:/maxro::Sop/harry_rig_v2::1.0?Harry_wingRig_01.bgeo.sc".
    GeometryIO[hjson]: Unable to open file 'opdef:/maxro::Sop/harry_rig_v2::1.0?Harry_wingRig_01.bgeo.sc'
    GeometryIO[hclassic]: Unable to open file 'opdef:/maxro::Sop/harry_rig_v2::1.0?Harry_wingRig_01.bgeo.sc').

    What am I missing?
    Thanks

Please log in to leave a comment.