Maitland Vaughan-Turner

maitlandvt

About Me

EXPERTISE
Indie Gamedev
INDUSTRY
Gamedev

Connect

LOCATION
Santa Monica, United States
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Destruction FX
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | Crowds  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Realtime FX  | PDG  | VEX  | Python
BEGINNER
Character Rigging  | Hair & Fur  | Muscles

Availability

I am currently a student at Santa Monica College

Recent Forum Posts

Better visibility of selected nodes June 15, 2024, 11:55 a.m.

how to see selected (yellow border) node/nodes:

1)hover the mouse over the node graph
2)press F (for frame) on the keyboard

it will zoom in and center on any nodes which are currently selected.

Sound Wave Effect - Line Simulation May 22, 2024, 6:37 p.m.

Hey you should watch a couple of good tutorials by rohan dalvi and entagma which tackle just these two topics...

these videos from rohan dalvi show you how to drive animation by audio chops

https://www.youtube.com/watch?v=rZd3b2HKVqs [www.youtube.com]

https://www.youtube.com/watch?v=2cc0MjmJ0Jw [www.youtube.com]

this video from entagma shows you how to make 3D surface interference waves (with just sin waves).

https://www.youtube.com/watch?v=IliafCzn82I [www.youtube.com]

I hope this helps you

Primitives do not spawn on the 0,0,0 origin? May 22, 2024, 6:26 p.m.

also, thought i'd add... if you want to move something to the origin, (so it sits on it, or above it, etc), you can use the "matchsize" node