Project Skylark
Gamedev
Learn the fundamentals of tool-making with Houdini and Unreal Engine 5. Project Skylark has a stylized look that is generated by the procedural assets used to populate a game level. Most of the textures have been created using the Copernicus toolset.
In Unreal, these tools help build stunning scenes—including houses, foliage, and bridges. Make sure you have Houdini Engine set up to work with the procedural assets in the Unreal file.
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COMMENTS
maitlandvt 3 months ago |
I LOVE THIS!!!!! SideFX is the new Studio Ghibli!!! :D
<333
Who made this shader? It is absolutely gorgeous!
0c5a917b86dd4337aa3e0cae5 3 months ago |
Will there be a tutorial on creating stylized terrain? It's really something I need a lot. Thank you.
michallis 3 months ago |
I love this as well! Helped a lot to understand how it's made. Looking forward for the bridge HDA, as I love the style and how it adapts with the underlying terrain. Thank you!
EmrahOzcicek 3 months ago |
love it!, thanks for yet another great project
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