Houdini 21.0 Reference Windows

Lighting Properties window

The lighting properties window lets you configure the work lights in your scene.

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Overview

The Lighting Properties window lets you edit the properties for work lights. To access the window, click the Work Lights button in the display toolbar and choose Properties. This window also opens when you click Light Properties in the Lights tab of the Display Options window.

Note

All work light setups except Headlight can optionally cast shadows, but turning on shadows or ambient occlusion degrades performance.

Headlight

Headlight is made up of a single distant light just over the camera. The following parameters configure the properties for the Headlight work light.

Intensity

The linear scale of the power output of the headlight.

Ambient

The amount of ambient lighting to apply on surfaces.

Softness

The amount to blur the edges of the headlight.

Azimuth

The horizontal angle in degrees of the headlight along the horizon, where 0 lies along the Z-axis.

Altitude

The vertical angle (height) in degrees of the headlight in the sky measured from the horizon.

Specular Hightlights

Shows specular highlights caused by the headlight. When off, the headlight casts only diffuse light.

Headlight Occlusion

Applies an ambient occlusion pass after lighting. This increases the contrast on local features and improves the appearance of depth for models.

Dome Light

Dome Light is made up of a single environment light with a configurable map. The following parameters configure the properties for the Dome Light work light.

File

The path to the dome light you want to use in the scene. The light uses a default file if none is provided.

Intensity

The linear scale of the power output of the dome light.

Exposure

The amount of light to apply in the scene as a power of 2. A value of 1 doubles the energy emitted by the light source. A value of 0 produces an intensity of 1 at the source.

Tint

The color of the dome light.

Rotation

The axis along which to align the dome light.

Show as Background Image

Displays the dome light as a background image. This lets you see the light as you configure its parameters without having to render your scene.

Physical Sky

Physical Sky is made up of a directional light (the sun) and a generated dome light (the sky). The parameters in the Sun section affect the directional light and the parameters in the Sky section affect the dome light generation. The parameters in the Physical section affect both the directional light and dome light generation.

The following parameters configure the properties for the Physical Sky work light.

Solar Altitude

The vertical angle (height) in degrees of the physical light in the sky measured from the horizon.

Solar Azimuth

The horizontal angle in degrees of the physical light along the horizon, where 0 lies along the Z-axis.

Intensity

The linear scale of the power output of the physical light.

Exposure

The amount of physical light to apply in the scene as a power of 2. A value of 1 doubles the energy emitted by the light source. A value of 0 produces an intensity of 1 at the source.

Sun Light

Adds a far-off light source that represents the sun.

Angular Size

The visual size of the sun, represented by the angular diameter in degrees. The size doesn’t affect scene brightness, but you can use it to achieve soft shadows.

Sky Light

Adds a dome light that represents a daytime sky.

Turbidity

The measurement of the air’s aerosol content, which defines the sky appearance. Higher values make the sky more hazy, while lower values make the sky more clear.

Ground Albedo

The ground reflectivity that affects the sky color.

Horizon Blur

The angle in degrees below the horizon where the sky and ground color blend together to blur the horizon.

Show as Background Image

Displays the physical sky light as a background image. This lets you see the light as you configure its parameters without having to render your scene.

Three Point Lighting

Three Point Lighting is made up of three distant lights set up in a Key, Fill, and Back light configuration. Initially, the key light shines from the right side of the camera, the fill light shines from the left side of the camera, and the back light is behind the subject (facing the camera).

The following parameters configure the properties for the Three Point Lighting work light.

Color

The color of the key, fill, or back light.

Intensity

The linear scale of the power output of the key, fill, or back light.

Exposure

The amount of key, fill, or back light to apply in the scene as a power of 2. A value of 1 doubles the energy emitted by the light source. A value of 0 produces an intensity of 1 at the source.

Azimuth

The horizontal angle in degrees of the key, fill, or back light along the horizon, where 0 lies along the Z-axis.

Altitude

The vertical angle (height) in degrees of the key, fill, or back light in the sky measured from the horizon.

Windows