I am trying to export a large spline (5000 segments) into Houdini from C4d. I have tried FBX, Alembic, Collada with different options: I either get Houdini crash, or an empty view.
How can I transfer my spline into Houdini?
Thanks.
c4d project [docs.google.com]
Import large spline from C4d into Houdini
9895 9 1- Bo Ba
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- buki
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hi!
can you export IGES from c4d?
can you export IGES from c4d?
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- Bo Ba
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- AdamT
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I'm not a C4D user but (link) suggests you can export to illustrator, which houdini can read.
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
- Bo Ba
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AdamT
I'm not a C4D user but (link) suggests you can export to illustrator, which houdini can read.
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
Thanks, I was able export an AI file from C4d, but I don't see a Houdini import option for these files. I am on latest nightly build.
–
- fsimerey
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Bo BaAdamT
I'm not a C4D user but (link) suggests you can export to illustrator, which houdini can read.
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
Thanks, I was able export an AI file from C4d, but I don't see a Houdini import option for these files. I am on latest nightly build.
–
Now, you need use geps utility to convert in bgeo format.
http://www.sidefx.com/docs/houdini12.5/ref/utils/geps [sidefx.com]
- fsimerey
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Bo BaAdamT
I'm not a C4D user but (link) suggests you can export to illustrator, which houdini can read.
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
Thanks, I was able export an AI file from C4d, but I don't see a Houdini import option for these files. I am on latest nightly build.
–
Now, you need use geps utility to convert in bgeo format.
http://www.sidefx.com/docs/houdini12.5/ref/utils/geps [sidefx.com]
- buki
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if i remember correctly, Houdini likes the illustrator 3.0 format
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- fsimerey
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bukiFrom docs: “Houdini reads .eps files from Illustrator 5.5 as planar geometry. It does not import fills, patterns, or colors. ”
if i remember correctly, Houdini likes the illustrator 3.0 format
http://www.sidefx.com/docs/houdini12.5/io/formats/geometry_formats [sidefx.com]
BTW, i export in Illustrator 8 and have no problem.
- Bo Ba
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Thanks to everybody who offered suggestions. The problem is solved!
(Actually, one of the FBX exports worked – in case I was seeing an empty view, in fact, my spline was way off the center, panning and zooming revealed it) – yes, this is the first time I opened Houdini.
I will try to track the files that were killing Houdini, and will post them, once I am back to my computer.
(Actually, one of the FBX exports worked – in case I was seeing an empty view, in fact, my spline was way off the center, panning and zooming revealed it) – yes, this is the first time I opened Houdini.
I will try to track the files that were killing Houdini, and will post them, once I am back to my computer.
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