Packed primitives information

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Well after diving into the instance sop I can see it's just a digital asset with a copy sop in it. You are right, using the frame expression instead of the time offset is what made this so much faster. Thanks!
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hi all ~
have any body know how to use instance SOP ?
I have try to connected to packed objects,
and instance attribute set to “path” attribute!
but still not working… :cry:
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Thanks ndickson for the info on Packed and Poly Soup geometry, really helpful.

I'm only recently getting into this kind of workflow, coupled with instancing I'm getting much better viewport and render performance.

There's however the obvious viewport tradeoff, I'd like to find remedy to some degree, at the moment I have Bounding Boxes in place, this got me wondering about a couple scenarios.

1) Say I wanted to transform one of the bounding boxes, it would be nice to see the Full Geometry of the object selected in the viewport also displaying neighbouring objects at same % of Full Geo.

2) Another scenario might be to load the Full Geometry of objects based on a distance from another object/point.

I'm sure it's possible, but wondering is there a known workflow.

Thanks All
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