HQueue Installation

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hey every/anyone,

my is boss asking me to try the HQueue in our facility.
i have here a simple structure for try it out, basically this:

PC1: for run the HQ server
PC2: render node with HQ client
PC3: Workstation to submit and render with HQ client

i did install the client and server as following documentation instructions(or lack of it), but i didn't even the to connect the client to server.

in the hq client log is saying this:

hqnode 2015-04-15 21:55:26,930 ERROR Exception occurred while contacting the HQueue server.
Traceback (most recent call last):
File “hqnode.py”, line 389, in run
self.server.sendTools(self.hostname)
File “C:\HQueueClient\python27\lib\xmlrpclib.py”, line 1224, in __call__
return self.__send(self.__name, args)
File “C:\HQueueClient\python27\lib\xmlrpclib.py”, line 1578, in __request
verbose=self.__verbose
File “C:\HQueueClient\python27\lib\xmlrpclib.py”, line 1264, in request
return self.single_request(host, handler, request_body, verbose)
File “C:\HQueueClient\python27\lib\xmlrpclib.py”, line 1292, in single_request
self.send_content(h, request_body)
File “C:\HQueueClient\python27\lib\xmlrpclib.py”, line 1439, in send_content
connection.endheaders(request_body)
File “C:\HQueueClient\python27\lib\httplib.py”, line 969, in endheaders
self._send_output(message_body)
File “C:\HQueueClient\python27\lib\httplib.py”, line 829, in _send_output
self.send(msg)
File “C:\HQueueClient\python27\lib\httplib.py”, line 791, in send
self.connect()
File “C:\HQueueClient\python27\lib\httplib.py”, line 772, in connect
self.timeout, self.source_address)
File “C:\HQueueClient\python27\lib\socket.py”, line 571, in create_connection
raise err
error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond


now what i'm doing wrong?

this is my HQueue client config:


server = 192.168.1.211
port = 5353





this is my HQueue server config

#
# hqserver - Pylons configuration
#
# The %(here)s variable will be replaced with the parent directory of this file
#

email_to = you@yourdomain.com
smtp_server = localhost
error_email_from = paste@localhost


use = eggaste#http
host = 192.168.1.211
port = 5353



# The shared network.
hqserver.sharedNetwork.host = 192.168.1.211
hqserver.sharedNetwork.path.linux = %(here)s/shared
hqserver.sharedNetwork.path.windows = \\CRF-N06\HQueueServer
hqserver.sharedNetwork.path.macosx = %(here)s/HQShared
hqserver.sharedNetwork.mount.linux = /mnt/hq
hqserver.sharedNetwork.mount.windows = E:
hqserver.sharedNetwork.mount.windows = F:
hqserver.sharedNetwork.mount.windows = G:
hqserver.sharedNetwork.mount.windows = H:
hqserver.sharedNetwork.mount.macosx = /Volumes/HQShared

# Server port number.
hqserver.port = 5353

# Where to save job output
job_logs_dir = %(here)s/job_logs

# Specify the database for SQLAlchemy to use
sqlalchemy.default.url = sqlite//%(here)s/db/hqserver.db

# This is required if using mysql
sqlalchemy.default.pool_recycle = 3600

# This will force a thread to reuse connections.
sqlalchemy.default.strategy = threadlocal

#########################################################################
# Uncomment these configuration values if you are using a MySQL database.
#########################################################################
# The maximum number of database connections available in the
# connection pool. If you see “QueuePool limit of size” messages
# in the errors.log, then you should increase the value of pool_size.
# This is typically done for farms with a large number of client machines.
#sqlalchemy.default.pool_size = 30
#sqlalchemy.default.max_overflow = 20

# Where to publish myself in avahi
# hqnode will use this to connect
publish_url = http://hostname.domain.com:5000 [hostname.domain.com]

# How many minutes before a client is considered inactive
hqserver.activeTimeout = 3

# How many days before jobs are deleted
hqserver.expireJobsDays = 10

# The priority that the ‘upgrade’ job gets.
hqserver.upgradePriority = 100

use = egg:hqserver
full_stack = True
cache_dir = %(here)s/data
beaker.session.key = hqserver
beaker.session.secret = somesecret
app_instance_uuid = {0a9ea881-0f3f-49e7-8b86-c14a1d929cb9}

# Logging Setup

keys = root


keys = console


keys = generic


# Change to “level = DEBUG” to see debug messages in the log.
level = INFO
handlers = console

# This handler backs up the log when it reaches 10Mb
# and keeps at most 5 backup copies.

class = handlers.RotatingFileHandler
args = (“hqserver.log”, “a”, 10485760, 5)
level = NOTSET
formatter = generic


format = %(asctime)s %(levelname)-5.5s %(message)s
datefmt = %B %d, %Y %H:%M:%S


help? :shock: :?:
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I've never had success under Windows (only tried it a couple of times at home), only Linux; but instead of an ip address, try HOSTNAME.local; does that make a difference? So in your example, it would be host = PC1

Also, make sure your port 5353 isn't being blocked by a firewall; maybe that's it? Try this bit of code in the Python shell, and if it doesn't ping, maybe the port is being blocked?


import xmlrpclib
hq_server = xmlrpclib.ServerProxy( "http://localhost:5000 [localhost]“)
try:
hq_server.ping()
except:
print ”HQueue server is down."


The most helpful parts of the HQ docs for me have been the FAQs: http://www.sidefx.com/docs/hqueue14.0/help/faqs [sidefx.com]

If I think of anything else, I'll speak up!
I'm o.d.d.
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Try it with the firewall disabled, and pinging the ip addresses from computer to computer. Then see what errors come up.

It was painful getting it to work for me…
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ok, first tks guys, it was pretty much a firewall issue.

manage to kind of work, it skip some frames unknown why, but it's a start.

now, is it possible to work with arnold plugin render?

i try a simple hip and in the HQueue SV i'm getting this:

…………………….
Unknown operator on load “sphere_right/arnold_vopnet/standard1”.
Problem while synchronizing child node:
Error: Bad node type found: arnold_vopnet in /shop/sphere_motion.
Bad node type found: arnold_material in /shop/sphere_motion/arnold_vopnet.
Unknown operator on load “sphere_motion/arnold_vopnet/OUT_material”.
Unknown operator on load “sphere_motion/arnold_vopnet/OUT_material”.
Unknown operator on load “sphere_motion/arnold_vopnet/OUT_material”.
Bad node type found: arnold::standard in /shop/sphere_motion/arnold_vopnet.
Unknown operator on load “sphere_motion/arnold_vopnet/standard1”.
Unknown operator on load “sphere_motion/arnold_vopnet/standard1”.
Unknown operator on load “sphere_motion/arnold_vopnet/standard1”.
Unknown operator on load “sphere_motion/arnold_vopnet/standard1”.



i'm thinking the hqueue is not loading the plugin.
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ok, i fix by creating a env. varible direct in windows.

now it's loading, but got another issue:

Can't open dophints.cmd
00:00:00 63MB | log started Thu Apr 16 19:58:59 2015
00:00:00 64MB | Arnold 4.2.5.1 windows icc-14.0.2 oiio-1.5.13 rlm-11.2.2 2015/04/01 20:27:41
00:00:00 64MB | running on CWS-N01 with pid 3296
00:00:00 64MB | 1 x Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (4 cores, 8 logical) with 24567MB
00:00:00 64MB | Windows 7 Ultimate Edition Service Pack 1 (version 6.1, build 7601)
00:00:00 64MB |
00:00:00 64MB | Registering shaders …
00:00:00 64MB | loading plugins from Csolidangle/htoadeploy/14/arnold/plugins …
00:00:00 64MB | htoa_shaders.dll: htoa__abs uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__add uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__aov_read_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__aov_read_int uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__aov_read_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__aov_write_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__aov_write_int uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__aov_write_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__atan uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__blackbody uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__cache uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__camera_projection uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__clamp uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__color_convert uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__color_correct uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__compare uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__complement uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__composite uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__cross uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__determinant uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__divide uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__dot uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__exp uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__float_to_int uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__float_to_matrix uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__float_to_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__float_to_rgba uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__fraction uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__int_to_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__is_finite uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__length uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__linearize uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__ln uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__log uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_berp uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_frame uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_invert uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_lerp uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_multiply uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_multiply_vector uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_to_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matrix_transform uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__matte uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__max uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__min uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__mix uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__modulo uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__multiply uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__negate uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__normalize uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__passthrough uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__pow uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__print uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__ramp_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__ramp_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__random uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__range uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__reciprocal uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__rgb_to_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__rgb_to_rgba uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__rgb_to_vector uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__rgba_to_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__shadow_matte uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__sign uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__skin uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__space_transform uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__sqrt uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__state_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__state_int uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__state_matrix uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__state_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__state_vector uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__subtract uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__switch uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__trace_set uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__transpose uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__trigo uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__user_data_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__user_data_int uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__user_data_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__user_data_rgba uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__user_data_string uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__vector_to_rgb uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__volume_collector uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__volume_sample_float uses Arnold 4.2.4.1
00:00:00 64MB | htoa_shaders.dll: htoa__volume_sample_rgb uses Arnold 4.2.4.1
00:00:00 64MB | volume_vdb.dll: htoa__volume_vdb uses Arnold 4.2.4.1
00:00:00 64MB | loaded 87 plugins from 2 lib(s) in 0:00.00
00:00:00 64MB | Loading metadata file: Csolidangle/htoadeploy/14/arnold/metadata/shaders.mtd
00:00:00 65MB | Loading metadata file: Csolidangle/htoadeploy/14/arnold/metadata/shapes.mtd
00:00:00 66MB | shader registration done.
00:00:00 66MB |
00:00:00 66MB | releasing resources
Traceback (most recent call last):
File “C:\Program Files\Side Effects Software\Houdini 14.0.201.13\houdini\scripts\hqueue\hq_submit_renders.py”, line 1, in <module>
import hqlib
File “C:\Program Files\Side Effects Software\Houdini 14.0.201.13\houdini\scripts\hqueue\hqlib.py”, line 15, in <module>
import hqrop
ImportError: No module named hqrop
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Did you ever resolve this issue?
Edited by upp - Oct. 7, 2016 11:39:36
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Did anyone solve this issue ?
Im trying Redshift and no luck..
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