Chris Rydalch

goldleaf

About Me

Expertise
Technical Director
Location
United States

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My Tutorials

obj-image Quick Tips
Keyframe Functions, Extrapolations, and Box Handles
obj-image Intermediate
IFD Workflow Basics
obj-image Beginner
Mantra Light Instancing Basics

Recent Forum Posts

make pop particles behave as if they have surface tension Jan. 15, 2019, 9:26 p.m.

Is it possible to add more VEX Presets to Wrangle nodes? Jan. 3, 2019, 10:58 p.m.

Actually, you don't have to edit that file in the install dir. Houdini will look for any VEXpressions.txt files found in $HOUDINI_PATH or your preferences folder, and add those to the drop-down.

You can look at the original to follow its conventions.

# Lines starting with # are comments and ignored
#
# Each entry starts with no indentation and gives the key used
# by the menu callback. By convention, this is nodename/parmname.
# Multiple keys can be given for the same entry.
#
# The next line gives the name of the expression. Its indentation
# level is then used for the remainder of the text. All the
# code until the next parameter are appended together to make
# the snippet. All preceeding indentation is removed.
# Note that tabs == 8 is assumed.

attribwrangle/snippet
This is my cool snippet
printf("Hello world");

Hope that helps!

Icon for digital assets. Dec. 21, 2018, 1:26 p.m.

Yeah SVG all the way. You can also refer to icons by their name only (even excluding the extension), if the file(s) are found on ${HOUDINI_PATH}/config/Icons. This is how the built-in icons work.