Chris Rydalch

goldleaf

About Me

Member of R&D team at SideFX, working to improve Solaris and Karma workflows in Houdini. Spent the previous 10+ years in FX, crowds, animation, character fx, and pipeline departments for feature animation.
EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Kansas, United States

Houdini Skills

Availability

Not Specified

My Badges

SideFX Staff
Since Sep 2007
Intern Alumni
2011

My Tutorials

obj-image Beginner
Creating USD Assets with Component Builder
obj-image Intermediate
Keyframe Functions, Extrapolations, and Box Handles
obj-image Intermediate
IFD Workflow Basics
obj-image Beginner
Mantra Light Instancing Basics

My Talks

obj-image HIVE
What's New in Solaris with Houdini 21
obj-image HIVE
Composing Materials With USD and Solaris
obj-image HIVE
Creating USD Assets with Component Builder

Recent Forum Posts

Unable to adjust the camera focus plane in Karma / Solaris C Aug. 12, 2026, 1:56 p.m.

What are you Shift+LMB clicking in the scene? I can imagine if a parameter were locked on the node, that might interfere with the state adjusting the focus distance correctly? It sounds like a bug, but I'm unable to reproduce it in a simple scene.

[H22] SOP > USD workflow question Aug. 12, 2026, 1:49 p.m.

Yeah you use a SOP import to get the geometry into LOPs. The new nodes are just working to improve the UX for structuring scenes in SOPs before they end up in USD.

Different proxy and render point sets for Instancer LOP Aug. 12, 2026, 1:47 p.m.

There isn't really a way to do this in Houdini, two PointInstancer prims for the two purposes is the way to go if you need different point counts/distributions. But having more ways to control how HoudiniVK displays complex instancers is certainly something we'd like to improve. Please log RFEs around this, so we can collect the interest/use-cases.

Some other ideas that are currently possible:

  • When you create two PointInstancers, their prototypes can point at a shared location. This is a bit easier to setup in H22 with the PointInstancer LOPs. And having multiple PointInstancers share their prototypes (i.e. instead of having them under a child "Prototypes" scope) can improve performance in complex scenes.
  • Configure the Draw Mode on the prototype models, to something like Origin Axes or Bounding Box

Hope this helps generate some approaches in the meantime.