Chris Rydalch


About Me

Technical Director
United States of America


My Tutorials

obj-image Quick Tips
Keyframe Functions, Extrapolations, and Box Handles
obj-image Intermediate
IFD Workflow Basics
obj-image Beginner
Mantra Light Instancing Basics

Recent Forum Posts

Keyframe Functions, Extrapolations, and Box Handles Feb. 13, 2018, 7:37 a.m.

Really, really simple demonstration/overview of some of the different keyframe functions in Houdini, as well as Extrapolation (how to extend the animation behavior pre/post animation) and how to use the awesome box handles. The hip file is linked in the video and here (in case you can't get at droplr links).

Hope it's helpful!

Instant Meshes Bridge Sop Jan. 18, 2018, 12:38 p.m.

I know you can paint a direction flow in the stand alone application.
Would it be possible to use Houdini attributes to act as those guides, so you can use the comb node for more control?

Unfortunately, this HDA is at the mercy of the commandline options exposed by the instant meshes tool. The curve/painting tools are all interactive parts of the GUI, so we can't currently add them in.

want to konw some info about Distribute performance Jan. 9, 2018, 11:28 p.m.

Hello, I don't want to hijack the thread, but is there any service available online that you can distribute the simulation on, if you don't have local machines available.

GridMarkets will let you run sims, but not distributed sims. The network IO between the slices would be awful on cloud machines, where each machine might be far away from one another, or on a super-saturate network. If you have a sim that uses more that their standard 60GB of RAM (I think that's what they use), contact them and see if they can provision a better machine for you.

Unless you can ensure you have 10Gb connection or faster between the slices, and heavy sims that exceed the 128/256/512GB of RAM available on machines now, distributed sims aren't worthwhile.