Chris Rydalch

goldleaf

About Me

Member of R&D team at SideFX, working to improve Solaris and Karma workflows in Houdini. Spent the previous 10+ years in FX, crowds, animation, character fx, and pipeline departments for feature animation.
EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Kansas, United States

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Beginner
Creating USD Assets with Component Builder
obj-image Quick Tips
Keyframe Functions, Extrapolations, and Box Handles
obj-image Intermediate
IFD Workflow Basics
obj-image Beginner
Mantra Light Instancing Basics

My Talks

obj-image HIVE
Creating USD Assets with Component Builder
obj-image HIVE
Composing Materials With USD and Solaris

Recent Forum Posts

Set Subd in Component Geometry node Aug. 29, 2024, 11:19 a.m.

Yeah Component Builder is intentionally simple/broad. Usually what I've seen is people do when they need mixed subdivs/meshes, is to append an Edit Mesh LOP [www.sidefx.com] after Component Geometry, to mark their subdivs. In the Scene Graph Tree, if you RMB on meshes, you can select Edit Primitive with New Node, which will create a Mesh LOP in edit mode.

You could also set osd_schemeSOP Attribute to define which parts are subdivs. We'd like to make this easier in a future release, but see this doc here for more info about the prim attributes: https://www.sidefx.com/docs/houdini/solaris/sop_import.html#subd [www.sidefx.com]

frame range issue when rendering on deadline Aug. 22, 2024, 1:52 p.m.

I can't imagine why the ROP's frame range would be ignored, in favor of the timeline set in the hip file; seems like a bug to be logged.

How to make AO AOV works in Karma XPU Aug. 22, 2024, 1:50 p.m.

Seems to be working in 20.5.236 on my system. Try the latest version, and log a bug if it's still not working. Maybe there are OS/Driver/GPU specific bugs somewhere.