Joining a tube and a sphere with a beveled edge

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A few years ago I create this image in Blender and I would like to recreate it in Houdini to get it into my fingers:



I managed to get this far with the model right now, which is a quite ok:



The structure:



Currently the object is a unified polygon mesh.

Now I would like to add a bevel at the joint between the balls and the tubes. What would be the best approach to achieve this?
Edited by McFierce - Sept. 3, 2017 13:02:50
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Hi Wout,

you can union boole the whole geometry and identify sharp edges with the group sop to bevel it. And if the spheres` topology does not line up with the pipes you can still melt everything together using VDBs.

Attachments:
atom_combine.hipnc (101.0 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Wow, thanks! Using VDBs really smooths everything out. In terms of the end result, that's a great approach.

Just a question, would it be possible to get a similar result using NURBS? Or would that be a task better suited for Rhino and the likes?
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NURBS would be ideal: NURBS SOPs like Project > Trim > Bridge should give you a mathematically perfect model. Unfortunately the trim node keeps crashing on recent Houdini versions when set to process profiles individually.

Rhino is a dedicated NURBS modeling program therefore it's NURBS toolset is bigger and more reliable. But for this simple object I dont think it's necessary.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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