Konstantin Magnus

Konstantin Magnus

About Me

Expertise
Generalist
Location
Germany

Connect

Recent Forum Posts

Connect adjacent primitives April 15, 2019, 10:23 a.m.

You would usually use the trace SOP for this:

http://www.sidefx.com/docs/houdini/nodes/sop/trace.html [www.sidefx.com]

Round off to third decimal places April 13, 2019, 1:49 a.m.

Hi kazurati,

this works for me on all sorts of random values:

f@num_rand = rand(@Frame);
f@num_thsd = floor(@num_rand * 1000);
f@num_clip = @num_thsd / 1000.0;

eg:

0.380973 -> 380.0 -> 0.38

Connect adjacent primitives April 13, 2019, 1:42 a.m.

Divide SOP > ‘Remove shared edges’.