Gradient ramp along Y-axis in shader

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Hello guys,

I am trying to build a shader, that in addition to what I have in the image, layers a black and white gradient in along the Y-axis. I am certain it must be very straight forward for anybody with more than a week of Houdini experience. Could anybody please point me in the right direction or outline the steps?

Thanks in advance!

Attachments:
Houdini_img_shader1.jpeg (958.8 KB)

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Make a point attribute vops and import that into your shader network, simple example attached

Attachments:
vertical_ramp.hip (257.9 KB)

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