I recently found this tutorial https://www.youtube.com/watch?v=GhquYJ9m1Oc [www.youtube.com] while trying to recreate this pencil shot http://motionographer.com/quickie/scaler/ [motionographer.com] . In this tutorial he is using animated recursive subdivision. Basically cutting up a grid and throwing it in a for each loop. I want to be able to tag certain points on each iteration so that I can access their positions after the for each loop. I am uploading the scene file, its just a lot of vex, but at the bottom is where the points are created. Any help would be appreciated, thanks.
Using this I can technically tag them, but it is creates odd results, some points are not where they should be after the for each loop. int pnt_05 = setpointattrib(0, “a”, addpoint(0,pos_05), 1, “set”);
one thing which might help, is using the add function before putting the point into the setpointattrib function, because at the moment your return value of setpointattrib is pnt_05, which is also and integer but probably not the point number of the point pos_05, which was just added in the function setpointattrib.
If you don't use pnt_05 again, this change will have no effect. I've tested your file and the point pos_05 is at the right position, but I didn't used the point number.