hellos!
i`m wondering if anyone can help me out.. i`m trying to bring the near and far clip plane values into a vex surfavce shader vop net..
what i`m trying to do is make a z-depth shader and use the near and far clip planes as the min and max values of the Z ..
cheers
mark
fetching camera parameters near and far into a vops shader
4507 1 0- MWainwright
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- AndrewVK
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