fetching camera parameters near and far into a vops shader

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hellos!

i`m wondering if anyone can help me out.. i`m trying to bring the near and far clip plane values into a vex surfavce shader vop net..


what i`m trying to do is make a z-depth shader and use the near and far clip planes as the min and max values of the Z ..

cheers

mark
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You need renderstate(……..) VEX function…
You will be lucky if you find description of this function in the Help…
Looks like it missing in 8.1.746 build.
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