One ideaIn the
referenced video [youtu.be] the workflow starts with:
1. Import 3D mesh
2.
VDB-from-polygons tool is used to covert 3D polygon mesh to VDB voxel field
3.
VDB-to-spheres tool is used to fill VDB voxel field with spheres
4. Change the sphere radius size
5. Increase the sphere max number
6. Remove the sphere overlap
At this point, this is the result:

Now, I'm looking for a Houdini OpenVDB functionality to go from spheres to an infill shape like blue lines below:

When the above spheres are generated, I need a tool to swap filled (active) voxels with empty (inactive) voxels. What OpenVDB tool would do the swapping for me? Thanks!