I made a sime rig of a spider which is controoled only by 8 affectors at the end of each leg. The rest is animated by KineFX “FullBodyIK” node.
Each affector is animated with python script to make the spider walk along the curve. It works great mostly, but after 270° rotation it makes a strange flip.
It worth to mention that each affector is of type “Position” and they all are animated smoothly.
Below are couple of videos which demonstrate the problem and a couple of screenshots which show the basic KineFX setup and animation curves of one leg.
Any ideas what could cause this problem and how to fix it?
Thanks.


