I'm making an explosion (so I have smoke (density) and fire) and I managed to export color maps, and packed maps to UE4 (I have colors, normalized emissive, alpha) however I don't have any normals on my red and green channels of the packed maps while normals do appear when I look at the N channel of my texture sheet in MPlay.
(this is a frame of the simulation)
(this is the normals of the frame viewed in Mplay)
(this is the aspect of the normals when exported)
Just in case here is the setup I had for creating the simulation :
I followed all the steps of the base texture sheet export provided by sideFX (using a base Mantra plugged into a texture sheet) and I watched it again a lot of times and it didn't work any differently. I made sure that what i'm exporting has density, that lights where present on the scene and nothing changed the result. The look of the simulation is quite great for what it is inside of UE4 but it still feels flat because I don't have normal informations on it, this is the last thing I need to make it work.
I'm out of solutions right now... So if anybody has an idea of what could provoke this I could use some advice please.

I hope maybe it could help anybody having the same issue as me.