my current approach looks like this;
I am creating an attribute "extension2" for the texture files in jpg format
and then I feed that attribute with the rest of the filepath into the hda which is connected to my basecolor inside the shader of the HDA

What I don't understand is why the HDA processor seems to load the geo correctly with the expression but cannot do the the same for the texture files
Since I am a total beginner with tops and pdg I would greatly appreciate if anyone could take a look and help.
