Lorenz Ostwald

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Recent Forum Posts

Cartoon Eye Rig Aug. 3, 2018, 11:28 a.m.

sorry edited my post should work now!

Link to the original tutorial for blender [cgcookie.com]

Cartoon Eye Rig Aug. 3, 2018, 6:38 a.m.

Hello,

I am currently trying to recreate or adapt a cartoon eye rig in houdini with help of a blender tutorial. Its basically 4 different spheres all controlled by a lattice. Only exception is the actual eye geo where only the sclera part is deformed by the lattice (with a point group)!

[ibb.co]


Now I am at a point in the tutorial where the Iris and Pupil parts are supposed to be pushed out closer to the surface of the cornea as soon as the eye rotates.

[ibb.co]

In the blender tutorial this is done with a hook modifier. If I understand correctly its more or less the equivalent of a soft transform on a point group in houdini. I tried different kind of approaches with constraints, expressions and VOPSOPs but I just can't seem to get it to work properly.

If anyone has any ideas on how to do this I would be very thankful!

Using ramp VOP in /mat May 18, 2018, 3:50 a.m.

I think I had something similar some time ago when I had multiple RGB ramps in a mat network. Not sure but I think for me it was just renaming the ramps to something other than ramp1 or the likes, then it worked, but could have been coincidence of course!