Lorenz Ostwald


About Me

Not Specified
Not Specified


Recent Forum Posts

Cartoon Eye Rig Aug. 3, 2018, 11:28 a.m.

sorry edited my post should work now!

Link to the original tutorial for blender [cgcookie.com]

Cartoon Eye Rig Aug. 3, 2018, 6:38 a.m.


I am currently trying to recreate or adapt a cartoon eye rig in houdini with help of a blender tutorial. Its basically 4 different spheres all controlled by a lattice. Only exception is the actual eye geo where only the sclera part is deformed by the lattice (with a point group)!


Now I am at a point in the tutorial where the Iris and Pupil parts are supposed to be pushed out closer to the surface of the cornea as soon as the eye rotates.


In the blender tutorial this is done with a hook modifier. If I understand correctly its more or less the equivalent of a soft transform on a point group in houdini. I tried different kind of approaches with constraints, expressions and VOPSOPs but I just can't seem to get it to work properly.

If anyone has any ideas on how to do this I would be very thankful!

Using ramp VOP in /mat May 18, 2018, 3:50 a.m.

I think I had something similar some time ago when I had multiple RGB ramps in a mat network. Not sure but I think for me it was just renaming the ramps to something other than ramp1 or the likes, then it worked, but could have been coincidence of course!