Lorenz Ostwald


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Recent Forum Posts

Using ramp VOP in /mat May 18, 2018, 3:50 a.m.

I think I had something similar some time ago when I had multiple RGB ramps in a mat network. Not sure but I think for me it was just renaming the ramps to something other than ramp1 or the likes, then it worked, but could have been coincidence of course!

Anyone using Houdini for asset creation in UE4? ..I have a small issue Feb. 20, 2018, 6:31 a.m.

if you want to assign unreal materials inside of houdini you can do it with a unreal material node, copy the path from your unreal material (right click your material inside of unreal and select copy reference) to the string parameter of the node inside of houdini…if I remeber right.

If you want to assign houdini materials and want to get rid of the error message you can create a matnet inside your subnet and assign the materials from there with a relative path to your materials. So something like “../../matnet/yourmaterial”, instead of “/mat/principledshader”

Also try to use group nodes to assign different materials to different parts of your geometry. Just select all faces you want to assign a different material to, press TAB inside the viewport and type group! Then you can use material nodes and point them to different groups.

Hope it helps

Looping in materials? May 3, 2017, 4:52 a.m.

thanks alot for your suggestions, I will look into the voronoise and uvlayout abuse…
Meanwhile this is what it looks like, done completely in sops!

What do you guys think? Not photorealistic but for me a good accomplishment