Stage Inside Material Library Create Shader Very Slow
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- Xr_Blood
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- nuclear_polygon
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- A_T
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- jsmack
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- A_T
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jsmackThere’s not even a conversation about a lot of materials in Material Library. I have lags with one complex material in the library. I can't simplify this shader in any way.
the workaround is to use more than one library. the library converts all of the nodes to usd every time any one of them is edited, which will cause performance to gradually get worse with each node.
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- jsmack
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A_TjsmackThere’s not even a conversation about a lot of materials in Material Library. I have lags with one complex material in the library. I can't simplify this shader in any way.
the workaround is to use more than one library. the library converts all of the nodes to usd every time any one of them is edited, which will cause performance to gradually get worse with each node.
performance drops with each node, not much you can do about that if it's all part of the same shader. One thing I did is to compile at complex network down to a mtlx nodedef and accompanying karma nodedef. It's a pain and not worth doing except when implementing a new node that will see multiple uses.
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