I appreciate the idea of the new Worklight options - but finding a few issues:
Domelight : the result has absolutely no relation to the colour of the domelight I've selected.
Physical sky : results in a strong orange cast, even when the sunlight is disabled leaving just the blue skydome active.
Any one else finding this?
V21 Worklight issues
644 5 1-
- Mike_A
- Member
- 374 posts
- Joined: Aug. 2018
- Offline
-
- raincole
- Member
- 685 posts
- Joined: Aug. 2019
- Offline
Mike_A
I appreciate the new Worklight options - but finding a few issues:
Domelight : the result has absolutely no relation to the colour of the domelight I've selected.
Physical sky : results in a strong orange cast, even when the sunlight is disabled leaving just the blue skydome active.
Any one else finding this?
Domelight just looks plain wrong to me.
Why is the top face the darkest when the dome is lighting from above?
And yes it seems you can't actually turn off sun with Physical Sky. Even if you turn the sunlight off the sunlight is simply here. The sun never dies!
Edited by raincole - Aug. 27, 2025 16:44:08
-
- LukeP
- Member
- 395 posts
- Joined: March 2009
- Offline
-
- Mike_A
- Member
- 374 posts
- Joined: Aug. 2018
- Offline
-
- raincole
- Member
- 685 posts
- Joined: Aug. 2019
- Offline
Mike_A
It looks like you have to have 'ambient occlusion' and / or 'shadows' enabled to get the Dome light work light to show as expected...
It seems so... but it's definitely a bug. Dome Light should work without AO or shadow. Plus in most case I don't want the extra performance hit from AO in viewport.
Edited by raincole - Aug. 28, 2025 19:50:24
-
- Mike_A
- Member
- 374 posts
- Joined: Aug. 2018
- Offline
-
- Quick Links