Mike Abbott
Mike_A
About Me
EXPERTISE
Freelancer
Houdini Skills
ADVANCED
Procedural Modeling
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
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I am available for Freelance Work
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Recent Forum Posts
HOUDINI 20 INSTABILITY April 15, 2024, 5:10 p.m.
Only another 135,015 in the queue before you... : )
Inset a primitive with a new technique April 12, 2024, 6:21 p.m.
Here's one approach you could proceduralise:
Slice up a poly in 0-1 terms:
1. Add a Convert SOP. Convert to NURBS surface. Enable 'Interpolate through hulls'.
2. Add a Carve SOP. Enabling first and second U and V, and changing the values, allows you to carve up the quad in percentage terms.
3. Convert SOP back to polys. Set divisions per span for U and V to 0, or as required.
Slice up a poly in 0-1 terms:
1. Add a Convert SOP. Convert to NURBS surface. Enable 'Interpolate through hulls'.
2. Add a Carve SOP. Enabling first and second U and V, and changing the values, allows you to carve up the quad in percentage terms.
3. Convert SOP back to polys. Set divisions per span for U and V to 0, or as required.
HOUDINI 20 INSTABILITY April 12, 2024, 4:28 p.m.
I do get the error messages as Alkexy shows.