Mike Abbott

Mike_A

About Me

Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing. Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
EXPERTISE
Generalist

Connect

LOCATION
Leamington Spa, United Kingdom

Houdini Skills

ADVANCED
Procedural Modeling
INTERMEDIATE
Environments  | Digital Assets  | Animation  | Lighting  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

New H22 icons Aug. 12, 2026, 9:35 a.m.

I totally agree with the OP.

For a program at the pinnacle of the visual effects world, there seems to be a surprising lack of understanding / skill / resource applied to areas such as icon design. At the H22 launch when Cristin introduced the new interface work, he passed a comment about it being much more than '...some new icons, oh la la...'. Clearly there has been a huge amount of work on the interface technology and backend - and I'm sure we all appreciate that, but comments such as that seem to reveal a real lack of appreciation of the importance of UI design.

The fact is it's those icons that form a significant part of access to the software. There seems little consistency in design language, and a major lack of awareness of scale. UI icons need to be legible and readable at very small sizes - and many of them aren't.

It's great to see the development of the foundations of the new UI in H22, and as those have come into place I really hope Sidefx will put more emphasis on the refinement of the UI - including those 'oh la la' icons.

Cop network in obj July 30, 2026, 5:21 p.m.

Thomas_Dorone
Looks like I can't add a standalone Copnet in obj network, adding a copnet puts it directly into a sop network.

And file an RFE: https://www.sidefx.com/bugs/submit/ [www.sidefx.com]

Connect points in a flat primitive? July 29, 2026, 5:56 p.m.

In this particular case you could probably just use a Divide SOP with the 'Maximum Edges' parameter set to 4.

Another approach would be to 'Dissolve SOP' the 'end' edges - enabling 'Create curves when dissolving boundary' - leaving you with two open curves. Following this you could:

Add a 'Polybridge' SOP to bridge them back together. Use 'Implicit Pairing' set to 'Use Edge Counts' on the Pairing tab.

Or add a 'Reverse' SOP - set to primitive group "0" - to reverse the direction of one curve, followed by a 'Skin' SOP.