Jointdeform wont do same deformation as an apex character?
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- maxmax003
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- Joined: Dec. 2016
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I did export and apex character as .bgeo, reimport it and done some animation with scene animate, I wanted to blend animations using the motionclips nodes, so I tried unpackcharacter to have the animation, but I realized it looked a bit odd, so I conected it directly to a jointdeform, it seems the deformation is not the same, I had tried all the skinned deform methods, any idea?
Edited by maxmax003 - yesterday 18:11:25
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