William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Cape Town, South Africa
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Character Rigging  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since Oct 2023

My Tutorials

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

APEX Graph Handle RestTranforms Aug. 17, 2026, 11:34 a.m.

lamnguyen117
Yes, i did notice that and tried to tick the use pivot in configure controls SOP. But the pivot point still remains the same even after I fill in the new pos.
Setting the pivot point on the configure controls was fixed in the latest build. However, there is still a bug for setting the handle of the pivot that we are actively looking into.

APEX Graph Handle RestTranforms Aug. 14, 2026, 8:48 a.m.

Hi, Sorry I didnt think of this before. We have added pivot support to the Transform Objects. So you can set the pivot in the animate state, on the control by pressing insert and moving the pivot.

You can also set the pivot directly on the transform objects and in the configure controls SOP. In the configure controls SOP, look for the pivot section on the control.

Retarget apex blendshapes from animated skeleton Aug. 13, 2026, 6:49 a.m.

You should be able to just use the hda's provided by Epic.