William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Cape Town, South Africa
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Character Rigging  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since Oct 2023

My Tutorials

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Metahuman_face_animation_import on retargeted autorigbuilder Nov. 5, 2026, 12:24 p.m.

_henri
Hello! The demo file is a lifesaver so far. What I'm struggling with is how do you get the facial animation out of unreal that way? How do we export it so that it is compatible with the metahuman importer? I've been trying the rang of motion animations that are included in unreal and they work with houdini, but i cant seem to get the facial animations exported right. Any tips?
https://dev.epicgames.com/documentation/metahuman/animating-your-character-with-apex?lang=en-US [dev.epicgames.com]

Abstract Controller Slider Snapping Nov. 5, 2026, 9:17 a.m.

Hi, you can use CTRL + SHIFT to do this. There's a small bug where the Y value is not set when using ctrl + shift, it has been fixed and should be in tomorrows build.(fixed)

Noticing the differences between versions Oct. 2, 2026, 2:40 p.m.

Can you please report it as a bug?

This has been fixed, this will be in tomorrows build.
Thanks for the feedback.