William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Cape Town,
South Africa
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Character Rigging | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | Destruction FX | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since Oct 2023
My Houdini Content
Recent Forum Posts
Luxo Jr Rigging in APEX May 19, 2026, 11:27 a.m.
Looking good,
You can use the the lookat component for the springs.I know my spring is in completely the wrong spot, but it works for the most part.I fixed the model and added the extra springs.

You can use the the lookat component for the springs.
Image Not Found
Luxo Jr Rigging in APEX May 15, 2026, 8:43 a.m.
Hi, This looked like so much fun I wanted to join in.
Here is my setup for the little lamp.

I experimented quite a bit with the hierarchy, and added and removed joint chains until I got something that was working.
The right parenting is quite important in this setup, so I extracted the joints from the apex character, and used the parent joints node to make for a very fast setup.
Hope this helps
Here is my setup for the little lamp.
I experimented quite a bit with the hierarchy, and added and removed joint chains until I got something that was working.
The right parenting is quite important in this setup, so I extracted the joints from the apex character, and used the parent joints node to make for a very fast setup.
Hope this helps
Is it possible to drive an animation with a control? April 20, 2026, 3:52 a.m.
FraenkYes, you can simply build a local matrix rather than plugging it into the r. This way you can animate on top of of the driven animation.
That's pretty nice william! Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?