Day 12 | Jiggle | Animation

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Procedural flan modeleing and simulation with MPM
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A bit of the karma render viewport

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day_12_v3.mp4 (11.1 MB)
day12_network2.png (944.4 KB)
day12_network.png (578.2 KB)

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The zombie asset is from the Zombie Crowds project in the SideFX Content Library.
I also got a lot of help from the Capy Ripple Solver project in the Content Library.
It was my first time really diving into the content library, and it felt like discovering a treasure box

I created two separate jiggles: one for the belly fat and another from the cannon impact.

www.instagram.com/hyun_k_3d/

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스크린샷 2026-03-13 124259.png (1.4 MB)
스크린샷 2026-03-13 122037.png (985.3 KB)

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Day 12 - Jiggle

Cell, comin` at ya!

Edited by zakkatara - March 12, 2026 23:57:03

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Screenshot 2026-03-12 225404.png (3.0 MB)

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Someone had to do it (I'm so sorry Paul)


part 2 because I kept going after the deadline

Edited by kushaanc - March 13, 2026 01:11:59

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WhatHaveIDone.gif (8.4 MB)
part2.gif (3.1 MB)
CRT_screenshot.png (1.5 MB)

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This guy is going crazy

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teapot_scene.png (597.5 KB)

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Re-used the previous days unfinished business.
Had a bit more of a cinematic thing in mind, but the shadows did not co-operate!
Edited by Ghawk11 - March 13, 2026 10:14:54

Attachments:
day12_jiggle.mov (1.2 MB)
day12_thumbnail.png (4.6 MB)
node1.png (3.0 MB)
node2.png (3.0 MB)
node3.png (3.4 MB)
node4.png (4.1 MB)

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Day 12 Jiggly Jello

Attachments:
jiggly_02.mp4 (5.8 MB)
jiggly_lops.png (8.6 MB)
jiggly_sops.png (1.5 MB)

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